Class: Mob

Inherits:
ActiveRecord::Base
  • Object
show all
Defined in:
app/models/mob.rb

Overview

This class describes a mob.

Defined Under Namespace

Classes: BattleEffectInv

Constant Summary

MAX_PRIORITY =

Maximum priority of battle method.

5

Instance Attribute Summary (collapse)

Instance Method Summary (collapse)

Instance Attribute Details

- (Object) attacker

Returns the value of attribute attacker



48
49
50
# File 'app/models/mob.rb', line 48

def attacker
  @attacker
end

- (Object) battle_effect_invs

Returns the value of attribute battle_effect_invs



47
48
49
# File 'app/models/mob.rb', line 47

def battle_effect_invs
  @battle_effect_invs
end

- (Object) enemy_mobs

Returns the value of attribute enemy_mobs



42
43
44
# File 'app/models/mob.rb', line 42

def enemy_mobs
  @enemy_mobs
end

- (Object) friend_mobs

Returns the value of attribute friend_mobs



43
44
45
# File 'app/models/mob.rb', line 43

def friend_mobs
  @friend_mobs
end

- (Object) hate

Returns the value of attribute hate



46
47
48
# File 'app/models/mob.rb', line 46

def hate
  @hate
end

- (Object) job_type_strategy

Returns the value of attribute job_type_strategy



40
41
42
# File 'app/models/mob.rb', line 40

def job_type_strategy
  @job_type_strategy
end

- (Object) ss_dex

Returns the value of attribute ss_dex



44
45
46
# File 'app/models/mob.rb', line 44

def ss_dex
  @ss_dex
end

- (Object) trial_mob_id

Returns the value of attribute trial_mob_id



41
42
43
# File 'app/models/mob.rb', line 41

def trial_mob_id
  @trial_mob_id
end

- (Object) vpos

Returns the value of attribute vpos



45
46
47
# File 'app/models/mob.rb', line 45

def vpos
  @vpos
end

Instance Method Details

- (Object) add_effect(caused_mob, method)

Note:

By DoT or HoT

Add battle effect.

Parameters:

  • caused_mob (Object)
  • method (Object)


395
396
397
398
399
400
401
# File 'app/models/mob.rb', line 395

def add_effect(caused_mob, method)
  @battle_effect_invs = Array.new if @battle_effect_invs.blank?
  @battle_effect_invs.each do |battle_effect_inv|
    return if battle_effect_inv.method == method
  end
  @battle_effect_invs << BattleEffectInv.new(caused_mob, method, method.duration)
end

- (Object) add_skill_exp(skill, exp)

Add exp for used skill in battle.

Parameters:

  • skill (Object)
  • exp (Integer)


375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
# File 'app/models/mob.rb', line 375

def add_skill_exp(skill, exp)
  return if not skills.include?(skill)
  if skill_exp_invs.blank? or skill_exp_invs.find_by_owner_id(skill.id).blank?
    skill_exp = SkillExpInv.new
    skill_exp.mob_id = id
    skill_exp.owner_id = skill.id
    skill_exp.level = 1
    skill_exp.exp = exp
    skill_exp.save
  else
    skill_exp = skill_exp_invs.find_by_owner_id(skill.id)
    skill_exp.exp += exp
    skill_exp.save
  end
end

- (Object) add_weapon_exp(exp)

Add exp for used weapon in battle.

Parameters:

  • exp (Integer)


357
358
359
360
361
362
363
364
365
366
367
368
369
370
# File 'app/models/mob.rb', line 357

def add_weapon_exp(exp)
  if item_info_exp_invs.blank? or item_info_exp_invs.find_by_owner_id(weapon.item_info_id).blank?
    weapon_exp = ItemInfoExpInv.new
    weapon_exp.mob_id = id
    weapon_exp.owner_id = weapon.item_info_id
    weapon_exp.level = 1
    weapon_exp.exp = exp
    weapon_exp.save
  else
    weapon_exp = item_info_exp_invs.find_by_owner_id(weapon.item_info_id)
    weapon_exp.exp += exp
    weapon_exp.save
  end
end

- (Object) armor

Return equipped armor.

Returns:

  • (Object)

    .



126
127
128
129
130
131
# File 'app/models/mob.rb', line 126

def armor
  items.each do |item|
    return item if item.item_info.type_symbol == :armor.to_s
  end
  return nil
end

- (Boolean) asexual?

Return true if this mob is asexual.

Returns:

  • (Boolean)


68
69
70
71
# File 'app/models/mob.rb', line 68

def asexual?
  return true if gender_sym.to_sym == Params::GENDER_ASEXUAL
  return false
end

- (Object) battle_action

Return random battle action.

Returns:

  • (Object)

    .



266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
# File 'app/models/mob.rb', line 266

def battle_action
  1.upto(MAX_PRIORITY) do |priority|
    prioritized_methods = Marshal.load(Marshal.dump(@job_type_strategy.battle(:normal).methods_by_priority(priority)))

    unless prioritized_methods.blank?
      battle_method = prioritized_methods.delete_at(rand(prioritized_methods.length))
      if battle_method.battle_type == :weapon
        return nil if weapon.blank?
        if enemy_mobs_in_battle_range?(weapon.range)
          battle_method.method = weapon
          return battle_method
        end
      elsif battle_method.battle_type == :skill
        if battle_method.type_symbol == :dd or battle_method.type_symbol == :dot or battle_method.type_symbol == :debuff
          skills.shuffle.each do |skill|
            if (skill.type_symbol == :dd.to_s or skill.type_symbol == :dot.to_s or skill.type_symbol == :debuff.to_s) and enemy_mobs_in_battle_range?(skill.range) and skill.sp_cost <= sp
              battle_method.method = skill
              return battle_method
            end
          end
        elsif battle_method.type_symbol == :hd or battle_method.type_symbol == :hot
          skills.shuffle.each do |skill|
            if (skill.type_symbol == :hd.to_s or skill.type_symbol == :hot.to_s) and damaged_friend_mobs_in_battle_range?(skill.range) and skill.sp_cost <= sp
              battle_method.method = skill
              return battle_method
            end
          end
        elsif battle_method.type_symbol == :buff or battle_method.type_symbol == :other
          skills.shuffle.each do |skill|
            if (skill.type_symbol == :buff.to_s or skill.type_symbol == :other.to_s) and friend_mobs_in_battle_range?(skill.range) and skill.sp_cost <= sp
              battle_method.method = skill
              return battle_method
            end
          end
        end
      end
    end
  end
  return nil
end

- (Integer) battle_range

Return battle range.

Returns:

  • (Integer)

    .



160
161
162
163
164
165
166
167
168
169
# File 'app/models/mob.rb', line 160

def battle_range
  range = 1
  skills.each do |skill|
    range = skill.range if range < skill.range and (skill.type_symbol == :dd.to_s or skill.type_symbol == :dot.to_s)
  end
  items.each do |item|
    range = item.item_info.range if range < item.item_info.range and item.item_info.type_symbol == :weapon.to_s
  end
  return range
end

- (Boolean) damaged_friend_mobs_in_battle_range?(range)

Return true if the nearest damaged friend mob is in battle range.

Returns:

  • (Boolean)

    .



235
236
237
238
# File 'app/models/mob.rb', line 235

def damaged_friend_mobs_in_battle_range?(range)
  return true unless damaged_friend_mobs_in_battle_range(range).blank?
  return false
end

- (Boolean) dead?

Return true if this mob is dead.

Returns:

  • (Boolean)

    .



259
260
261
262
# File 'app/models/mob.rb', line 259

def dead?
  return true if hp == 0
  return false
end

- (Boolean) demoralized?

Return true if current hp is less than retreat_hp_rate.

Returns:

  • (Boolean)

    .



95
96
97
98
# File 'app/models/mob.rb', line 95

def demoralized?
  return true if hp < max_hp * @job_type_strategy.retreat_hp_rate
  return false
end

- (Boolean) enemy_mobs_in_battle_range?(range)

Return true if the nearest enemy mob is in battle range.

Returns:

  • (Boolean)

    .



221
222
223
224
# File 'app/models/mob.rb', line 221

def enemy_mobs_in_battle_range?(range)
  return true unless enemy_mobs_in_battle_range(range).blank?
  return false
end

- (String) equipped_items_txt

Return the item list which belongs to this mob.

Returns:

  • (String)

    Comma separated item.name



135
136
137
138
139
140
141
142
143
144
145
146
# File 'app/models/mob.rb', line 135

def equipped_items_txt
  return I18n.t('activerecord.attributes.nothing') if items.blank?
  items_txt = ''
  items.each do |item|
    if not item.blank?
      items_txt += item.name
      items_txt += ','
    end
  end
  items_txt.chop! if items_txt.last == ','
  return items_txt
end

- (Boolean) female?

Return true if this mob is female.

Returns:

  • (Boolean)


61
62
63
64
# File 'app/models/mob.rb', line 61

def female?
  return true if gender_sym.to_sym == Params::GENDER_FEMALE
  return false
end

- (Boolean) forward_job?

Note:

Tank and Close range attacker.

Return true if forward job.

Returns:

  • (Boolean)

    .



174
175
176
177
# File 'app/models/mob.rb', line 174

def forward_job?
  return true if job.type_symbol == :tank.to_s or job.type_symbol == :attacker_c.to_s
  return false
end

- (Boolean) friend_mobs_in_battle_range?(range)

Return true if the nearest friend mob is in battle range.

Returns:

  • (Boolean)

    .



228
229
230
231
# File 'app/models/mob.rb', line 228

def friend_mobs_in_battle_range?(range)
  return true unless friend_mobs_in_battle_range(range).blank?
  return false
end

- (String) gender_sym_txt

Return the description of gender symbol.

Returns:

  • (String)


75
76
77
# File 'app/models/mob.rb', line 75

def gender_sym_txt
  return I18n.t('activerecord.attributes.gender.' + gender_sym)
end

- (Integer) max_hp

Note:

maximum hp is calculated from CON status.

Return maximum hp.

Returns:

  • (Integer)

    .



82
83
84
# File 'app/models/mob.rb', line 82

def max_hp
  return con * Params::MOB_MAX_HP_MULTIPLIER
end

- (Integer) max_sp

Note:

maximum sp is calculated from INT status.

Return maximum sp.

Returns:

  • (Integer)

    .



89
90
91
# File 'app/models/mob.rb', line 89

def max_sp
  return int * Params::MOB_MAX_SP_MULTIPLIER
end

- (String) name_with_job

Return name with job name.

Returns:

  • (String)


55
56
57
# File 'app/models/mob.rb', line 55

def name_with_job
  return name + "(" + job.name + ")"
end

- (Boolean) on_front_line?

Return true if this mob is facing enemy.

Returns:

  • (Boolean)

    .



207
208
209
210
211
212
213
214
215
216
217
# File 'app/models/mob.rb', line 207

def on_front_line?
  front_line_vpos = Params::BATTLE_START_DEF_VPOS
  @enemy_mobs.each do |enemy_mob|
    unless enemy_mob.dead?
      distance_from_enemy = (enemy_mob.vpos - @vpos).abs
      front_line_vpos = distance_from_enemy if distance_from_enemy < front_line_vpos
    end
  end
  return false if front_line_vpos > 1
  return true
end

- (Object) retreat_from_battle

Set out-ranged vpos.



241
242
243
244
245
246
247
# File 'app/models/mob.rb', line 241

def retreat_from_battle
  if @attacker
    @vpos = Params::BATTLE_START_ATK_VPOS + 1
  else
    @vpos = Params::BATTLE_START_DEF_VPOS - 1
  end
end

- (Boolean) retreated_from_battle?

Return true if this mob has already retreated.

Returns:

  • (Boolean)

    .



251
252
253
254
255
# File 'app/models/mob.rb', line 251

def retreated_from_battle?
  return false if @vpos.nil?
  return true if @vpos < Params::BATTLE_START_ATK_VPOS or Params::BATTLE_START_DEF_VPOS < @vpos
  return false
end

- (Array) skills

Return all the skills.

Returns:

  • (Array)

    .



150
151
152
153
154
155
156
# File 'app/models/mob.rb', line 150

def skills
  all_skills = Array.new
  all_skills += job.skills unless job.skills.blank?
  all_skills << specie.skill unless specie.skill.blank?
  all_skills << specie.family.skill unless specie.family.skill.blank?
  return all_skills
end

- (Array) target_damaged_friend_mobs(range, num)

Note:

returned mobs are sorted by hp.

Return target friend mobs which are damaged in battle range.

Returns:

  • (Array)

    .



325
326
327
328
329
330
331
332
333
334
335
336
337
338
# File 'app/models/mob.rb', line 325

def target_damaged_friend_mobs(range, num)

  return [self] if range == 0

  sorted_damaged_friend_mobs_in_battle_range = damaged_friend_mobs_in_battle_range(range).sort{|a,b|
    a.hp <=> a.hp
  }

  if sorted_damaged_friend_mobs_in_battle_range.length <= num
    return sorted_damaged_friend_mobs_in_battle_range
  else
    sorted_damaged_friend_mobs_in_battle_range.slice(0..(num - 1))
  end
end

- (Array) target_enemy_mobs(range, num)

Note:

returned mobs are sorted by hate.

Return target enemy mobs in battle range.

Returns:

  • (Array)

    .



310
311
312
313
314
315
316
317
318
319
320
# File 'app/models/mob.rb', line 310

def target_enemy_mobs(range, num)
  sorted_enemy_mobs_in_battle_range = enemy_mobs_in_battle_range(range).sort{|a,b|
    b.hate <=> a.hate
  }

  if sorted_enemy_mobs_in_battle_range.length <= num
    return sorted_enemy_mobs_in_battle_range
  else
    sorted_enemy_mobs_in_battle_range.slice(0..(num - 1))
  end
end

- (Array) target_random_friend_mobs(range, num)

Return target friend mobs which are selected randomly in battle range.

Returns:

  • (Array)

    .



342
343
344
345
346
347
348
349
350
351
352
353
# File 'app/models/mob.rb', line 342

def target_random_friend_mobs(range, num)

  return [self] if range == 0

  friend_mobs_in_battle_range = friend_mobs_in_battle_range(range)
  
  if friend_mobs_in_battle_range.length <= num
    return friend_mobs_in_battle_range.shuffle
  else
    return friend_mobs_in_battle_range.shuffle.slice(0..(num - 1))
  end
end

- (Object) vpos_move

Note:

moving logic depends on job.

Vertical move.



181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
# File 'app/models/mob.rb', line 181

def vpos_move
  if @attacker
    if demoralized?
      @vpos -= 1
    elsif not forward_job? and on_front_line?
      @vpos -= 1 if Params::BATTLE_START_ATK_VPOS <= @vpos - 1
    elsif job_type_strategy.vpos - @vpos < 0
      @vpos -= 1 if Params::BATTLE_START_ATK_VPOS <= @vpos - 1
    elsif job_type_strategy.vpos - @vpos > 0
      @vpos += 1 unless on_front_line?
    end
  else
    if demoralized?
      @vpos += 1
    elsif not forward_job? and on_front_line?
      @vpos += 1 if @vpos + 1 <= Params::BATTLE_START_ATK_VPOS + 1
    elsif (Params::BATTLE_START_DEF_VPOS - job_type_strategy.vpos + 1) - @vpos > 0
      @vpos += 1 if @vpos + 1 <= Params::BATTLE_START_ATK_VPOS + 1
    elsif (Params::BATTLE_START_DEF_VPOS - job_type_strategy.vpos + 1) - @vpos < 0
      @vpos -= 1 unless on_front_line?
    end
  end
end

- (Object) weapon

Return equipped weapon.

Returns:

  • (Object)

    .



102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
# File 'app/models/mob.rb', line 102

def weapon
  items.each do |item|
    return item if item.item_info.type_symbol == :weapon.to_s
  end

  natural_item = Item.new
  specie.family.item_infos.each do |item_info|
    if item_info.type_symbol == :natural_weapon.to_s
      natural_item.mob_id = id
      natural_item.houdd_user_id= houdd_user_id
      natural_item.item_info_id= item_info.id
      natural_item.dp = item_info.max_dp
      natural_item.quality = 0
      natural_item.built_point = item_info.rq_prod_point
      natural_item.active_flg = true
      return natural_item
    end
  end

  return nil
end