Method List
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- #+ Gene
- #action_turn? Squad
- #active_guard_squads Trial
- #active_intruder_squads Trial
- #active_squads Trial
- #add Point
- add DayChanger
- #add! Point
- #add_effect Mob
- #add_skill_exp Mob
- #add_weapon_exp Mob
- #allotment_is_not_100 HouddUser
- #allotment_total_of_production_queue HouddUser
- #allotment_total_of_research HouddUser
- #annihilated? Squad
- #armor Mob
- #asexual? Mob
- #asexual_species HouddUser
- assign_new_mobs MobCreator
- #attacker Mob
- #available_sp_resources? HouddUser
- #battle MissionStrategy::JobTypeStrategy
- #battle_action Mob
- #battle_effect_invs Mob
- #battle_methods MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy
- #battle_range Mob
- #battle_range Squad
- #battle_type MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy::BattleMethod
- calc_distance Tools
- #category_symbol_txt Mission
- #caused_mob Mob::BattleEffectInv
- #complete_date_txt ProductionQueue
- #complete_date_txt Research
- #connected_directions FortressCreator::Area
- #constructing? MiniMapRoad
- #current_point Squad
- #damaged_friend_mobs_in_battle_range? Mob
- #damaged_rate Squad
- #dead? Mob
- #demoralized? Squad
- #demoralized? Mob
- #destination_point Squad
- #destroy_queue_item ProductionQueue
- #destroying? MiniMapRoad
- #dex Squad
- #dex_sorted_squads Trial
- #distance_from_current_point Squad
- #element_symbol_txt ItemInfo
- #element_symbol_txt Skill
- #end_houdd_time_is_earlier_than_start_houdd_time Mission
- #enemy_mobs Mob
- #enemy_mobs_in_battle_range? Mob
- #enemy_squad_in_battle_range? Squad
- #enemy_squad_sighted? Squad
- #enemy_squads Squad
- #entried Squad
- #entry_turn MissionStrategy::SquadStrategy
- #equal? Point
- #equipped_items_txt Mob
- #eval_script MissionStrategy
- execute TrialUpdater
- execute RouteRetriever
- execute ProductionQueueUpdater
- execute MissionMatcher
- execute TrialDeleter
- execute TrialBattleUpdater
- execute_debug TrialUpdater
- #female? Mob
- filter_in_percentage Tools
- filter_in_range Tools
- #find_new_road MiniMap
- #finding_new_road? MiniMap
- #foods_total HouddUser
- #foods_total MiniMap
- #fortress_exit_cells Trial
- #fortress_goal_point Trial
- #fortress_random_point Trial
- #fortress_squads_num MiniMap
- #fortress_status MiniMap
- #fortress_traps_num MiniMap
- #fortress_x_size Trial
- #fortress_y_size Trial
- #forward_job? Mob
- #friend_mobs Mob
- #friend_mobs_in_battle_range? Mob
- #friend_squads Squad
- gaussian_rand Tools
- #gender_sym_txt Mob
- #goal_cell_guarded? Trial
- #goal_was_occupied Trial
- #guard_defeated? Trial
- #guard_mission_active? MiniMap
- #hate Mob
- identities Point
- #identity Point
- #identity_random Point
- #identity_x Point
- #identity_y Point
- #img_file SpResource
- #img_file Terrain
- #img_file Construction
- #img_file_white Terrain
- #index MissionStrategy::SquadStrategy
- #initialize FortressCreator::Area
- #initialize MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy
- #initialize Point
- #initialize MissionStrategy::JobTypeStrategy
- #initialized? MissionStrategy
- #intruder Squad
- #intruder_defeated? Trial
- #is_connected_east? FortressCreator::Area
- #is_connected_south? FortressCreator::Area
- #is_enough_space_room_east? FortressCreator::Area
- #is_enough_space_room_north? FortressCreator::Area
- #is_enough_space_room_south? FortressCreator::Area
- #is_enough_space_room_west? FortressCreator::Area
- #item_txt ProductionQueue
- #job_type_battle_symbol MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy
- #job_type_strategy Mob
- #job_type_symbol MissionStrategy::JobTypeStrategy
- #jobtype MissionStrategy
- mate_mob MobCreator
- #max_hp Mob
- #max_sp Mob
- #method Mob::BattleEffectInv
- #method MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy::BattleMethod
- #method_missing Item
- #methods MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy
- #methods_by_priority MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy
- #missions_txt Squad
- #mobs_female_num Specie
- #mobs_male_num Specie
- #mobs_num Specie
- #moneys_total HouddUser
- #moneys_total MiniMap
- #more_than_map_size MiniMapCell
- #name Mission
- #name Item
- #name Research
- #name_with_job Mob
- #nearest_enemy_squad Squad
- #nearest_fortress_exit_point Trial
- #not_allowed_terrain MiniMapCell
- #on_front_line? Mob
- #priority MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy::BattleMethod
- #productions_total HouddUser
- #productions_total MiniMap
- #quality_txt Item
- #queue_item ProductionQueue
- random Point
- random_boolean Tools
- random_cell FortressCreator
- random_cell MiniMapCreator
- random_mate_mob MobCreator
- random_split_mob MobCreator
- #remaining_duration Mob::BattleEffectInv
- #remaining_production_total HouddUser
- #retreat_from_battle Mob
- #retreat_hp_rate MissionStrategy::JobTypeStrategy
- #retreated_from_battle? Squad
- #retreated_from_battle? Mob
- #retreated_from_fortress Squad
- #room FortressCreator::Area
- #route_path Squad
- #rq_prod_point MiniMapRoad
- #rq_prod_point MiniMapCell
- #rq_prod_point Item
- #rq_sp_resource_txt ItemInfo
- #rq_sp_resources_all ItemInfo
- #same_start_and_end MiniMapRoad
- seed_mobs MobCreator
- #set_current_point Squad
- #sexual_species HouddUser
- #skill MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy
- #skills Mob
- sort_by_dex Tools
- #sp_resources_all MiniMap
- #sp_resources_all HouddUser
- #sp_resources_txt MiniMap
- specie_able_to_mate? MobCreator
- #species HouddUser
- split_mob MobCreator
- #squad MissionStrategy
- #squads_txt Mission
- #ss_dex Mob
- #ss_dex Squad
- #status MiniMap
- #status Item
- #status_symbol_txt Mission
- #status_txt MiniMapRoad
- #status_txt MiniMap
- #status_txt ProductionQueue
- #strategy Mission
- #sub Point
- #sub! Point
- #sub_identities Point
- #target_damaged_friend_mobs Mob
- #target_enemy_mobs Mob
- #target_random_friend_mobs Mob
- #target_squad Squad
- #trial_mob_id Mob
- #type_symbol MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy::BattleMethod
- #type_symbol_txt ItemInfo
- #type_symbol_txt Job
- #type_symbol_txt Skill
- #vpos MissionStrategy::JobTypeStrategy
- #vpos Mob
- #vpos_move Mob
- #weapon Mob
- #weapon MissionStrategy::JobTypeStrategy::JobTypeBattleStrategy
- #x Point
- #x1 Rectangle
- #x1 FortressCreator::Area
- #x2 FortressCreator::Area
- #x2 Rectangle
- #x_center Rectangle
- #y Point
- #y1 Rectangle
- #y1 FortressCreator::Area
- #y2 FortressCreator::Area
- #y2 Rectangle
- #y_center Rectangle
- #zero? Point